-- card: 8903 from stack: in -- bmap block id: 9216 -- flags: 0000 -- background id: 5171 -- name: -- part 1 (field) -- low flags: 01 -- high flags: 0000 -- rect: left=56 top=64 right=281 bottom=459 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 12 -- style flags: 256 -- line height: 16 -- part name: -- part 2 (button) -- low flags: 00 -- high flags: 2000 -- rect: left=213 top=32 right=62 bottom=269 -- title width / last selected line: 0 -- icon id / first selected line: 29114 / 29114 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseUp visual effect barn door close go to card 1 end mouseUp -- part contents for card part 1 ----- text ----- Players take turns launcing surface to surface missles at spaces in the enemy grid. The spotting tower reports whether the missile struck an enemy ship or missed, but not the type of ship that was hit. When an enemy ship is destroyed, the tower reports which ship has gone down. 5 indicator buttons at the bottom of the main board indicate your progress in destroying the enemy. Each card in this stack has a button for instructions specific to that that card, which will fill in the details on how to play. Have Fun!